Vantrix Launches Breakthrough New PRO Series Capture Systems for Broadcast and Live 360 Virtual Reality

By Vantrix Marketing - August 31,2016

Vantrix PRO25 and PRO4 cameras complement Vantrix 360 glass-to-glass system for broadcast quality capture and delivery of immersive VR.

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Topics: virtual reality, 360, streaming, vr, broadcast, live, 360 Virtual Reality, VR cameras

Vantrix Launches Vantrix 360 – a Game Changing Glass-to-Glass System for Live 360 Virtual Reality

By Vantrix Marketing - August 29,2016

Broadcasting and sports league producers can capture and deliver all the live action in immersive, distortion-free, high quality VR.

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Topics: virtual reality, 360, IBC, next generation video

Vantrix Featured in Streaming Media European Edition Autumn 2016 – “The Reality of VR”

By Vantrix Marketing - August 25,2016

Streaming Media Magazine, European Edition, Autumn 2016 features a four-page article titled “The Reality of VR” which discusses challenges in live VR production in broadcast and livestreaming and offers potential solutions. Streaming Media Magazine is available as a subscription print edition, with an online edition at www.streamingmedia.com

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Topics: virtual reality, 360, IBC

Vantrix Partners with Northern Arena, the First Professional eSports League in Canada

By Vantrix Marketing - May 20,2016

"Canada has some of the most passionate gamers in the world," said Carl-Edwin Michel, the visionary behind Northern Arena and Co-Founder of the Canadian League of Gamers. "Connecting Northern Arena with the audiences at Fan Expo and working with Vantrix is a perfect fit. I can't wait to press play with Canadian and international gaming elite and kick off Northern Arena's 2016 competitions."  

Vantrix is excited to partner with the “Northern Arena” to provide 360 streaming virtual reality to Canadian League of Gamers’ fans”, said Kjell Kolstad, Vice President – Cloud Services. “We believe fans will love the immersive ‘be-there-from-anywhere’ experience enabled by our end-to-end Vantrix Cloud 360 solution. Fans can enjoy gaming action in first person VR mode or as a second screen experience on mobile devices and computers.

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Topics: Video, virtual reality, 360

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