Distinguished filmmaker and regular contributor to the NFB, Philippe Baylaucq is currently completing his third film destined for the Montreal Planetarium: the immersive projection experience Kyma on a hemispherical screen.
This mini-webinar (here) presents an end to end solution for the delivery of network edge 360 VR and augmented reality services.
Changing the way sports content is created, distributed, viewed and monetized with a one-stop, multi-channel, multi-screen sports media distribution platform for athletes, their friends, followers and fans.
Broadcasters, sports leagues and studios can capture and deliver
all the live action in smooth immersive VR.
Vantrix PRO25 and PRO4 cameras complement Vantrix 360 glass-to-glass system for broadcast quality capture and delivery of immersive VR.
Broadcasting and sports league producers can capture and deliver all the live action in immersive, distortion-free, high quality VR.
Streaming Media Magazine, European Edition, Autumn 2016 features a four-page article titled “The Reality of VR” which discusses challenges in live VR production in broadcast and livestreaming and offers potential solutions. Streaming Media Magazine is available as a subscription print edition, with an online edition at www.streamingmedia.com
"Canada has some of the most passionate gamers in the world," said Carl-Edwin Michel, the visionary behind Northern Arena and Co-Founder of the Canadian League of Gamers. "Connecting Northern Arena with the audiences at Fan Expo and working with Vantrix is a perfect fit. I can't wait to press play with Canadian and international gaming elite and kick off Northern Arena's 2016 competitions."
Vantrix is excited to partner with the “Northern Arena” to provide 360 streaming virtual reality to Canadian League of Gamers’ fans”, said Kjell Kolstad, Vice President – Cloud Services. “We believe fans will love the immersive ‘be-there-from-anywhere’ experience enabled by our end-to-end Vantrix Cloud 360 solution. Fans can enjoy gaming action in first person VR mode or as a second screen experience on mobile devices and computers.